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AI Insights · Timothy · April 2022

Top 5 First Person Games Performance in Italy Q1 2022

In Q1 2022, top first-person games in Italy showed varied performance trends regarding downloads, revenue, and active users. Here’s a detailed look at how each game fared.

Top 5 First Person Games Performance in Italy Q1 2022

In the first quarter of 2022, the top five first-person games in Italy exhibited diverse performance trends in terms of downloads, revenue, and active users. The data, provided by Sensor Tower, gives us a comprehensive view of these metrics across unified platforms.

Call of Duty®: Mobile by Activision Publishing, Inc. saw a significant fluctuation in weekly revenue, peaking at approximately $118K in late January and dipping to around $53K in mid-March. Weekly downloads experienced a gradual decline, starting at around 26K at the beginning of January and ending at approximately 14K by the end of March. Active users, however, showed a relatively stable trend, with a peak of approximately 455K in mid-March.

Fishing Clash: Sport Simulator from Ten Square Games S.A. had a notable spike in weekly revenue, reaching around $85K in mid-February, before stabilizing around $40K towards the end of March. Downloads decreased significantly from about 10K in early January to around 2K by late March. Active users followed a similar downward trend, starting at approximately 23K and finishing the quarter at around 12K.

Minecraft by Mojang showed a consistent decline in weekly revenue, starting at around $39K at the end of December and dropping to about $20K by the end of March. Downloads also decreased, beginning at approximately 2K in early January and ending at around 500 by late March. The game’s active users remained relatively stable, fluctuating between 101K and 146K throughout the quarter.

Chapters: Interactive Stories from Crazy Maple Studio, Inc. saw a steady decline in weekly revenue, starting at about $32K in late December and ending at approximately $22K by the end of March. Downloads initially increased to around 9K in early January but gradually fell to approximately 4K by late March. Active users remained relatively stable, mostly hovering around 50K to 67K throughout the quarter.

Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. experienced a peak in weekly revenue at around $17K in mid-January, which then steadily decreased to about $9K by the end of March. Downloads showed a consistent decline from approximately 23K in early January to about 5K by late March. Active users also trended downward, starting at around 133K and ending the quarter at approximately 77K.

These insights reveal the varied performance of top first-person games in Italy during Q1 2022. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022